• Diffuse (Lambertian) reflectance model
    • Some light is absorbed (function of albedo p)
    • Remaining light is scattered in all directions
  • Specular Reflectance
    • Reflected direction depends on light orientation and surface normal
      • e.g. mirrors are fully specular
    • Most surfaces can be modeled with a mixture of diffuse and specular components
  • Specularity
    • A spot where specular reflection dominates (typically reflects light source)
  • Albedo
  • Bidirectional Reflectance Distribution Function (BRDF) 
    • A fundamental function that describes how light is reflected with three components - normal, light, and camera
  • Observed intensity depends on light sources, geometry and material of reflecting surface, surrounding objects, camera settings
  • Surfaces in a scene cast light and shadows on each other
  • Intensity variations are important cues for understanding images